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The Division 2 Mods Guide: How to Unlock Mods

Weapon mods in The Division 2 have been significantly overhauled. In the series’ debut, mods were heavily randomized, often providing bonuses for magazine size, critical hit chance, optimal range, and more. In the sequel, however, mods are no longer part of the loot system.

Ubisoft says these changes were due to too many “must-have” mods in the first game. Because so many mods were crucial, there were very few slots for true customization. Specifically, weapon handling and magazine size mods just ended up detracting from the overall experience.

The Division 2 Mod Changes

As you play The Division 2, you’ll unlock mods to equip on your weapons. Once one is unlocked, it’s yours forever and can be used across any number of eligible weapons. There will still be weapon type exclusivity, though. Don’t expect to be able to equip a rifle clip onto your LMG.

All mods will have static rolls. That means the extended sniper clip that you get will be the exact same as mine, your friend’s, or anyone else’s.

Division 2 Mods

Update: As of April 8, 2019, Ubisoft has updated the mod system, removing all negative effects from them. It has also toned down their benefits to make up for this fact. You can read the full changes on the patch notes.

Originally, weapon mods had both positive and negative effects. The Division 2 Tidal Basin update completely changed that. Now the positive effects have been toned down… while the negative effects were removed completely for most mods!

When you have multiple possible mods for one slot on a weapon (such as for a magazine) you’ll still find mods with negative attributes. However, these mods will also have stronger-than-usual positive stats. For every slot, there will be at least one mod that has no negative attributes. The aim is to be less restrictive, letting you try out the mods you want without being hampered by negative stats.

Weapon Mod Summary

If that’s too much for you to process, here’s a quick summary of how mods have changed from your experience in The Division.

  • Mods are no longer dropped as loot.
  • Must be unlocked through challenges of some sort.
  • They now have static rolls.
  • Can be equipped on all eligible weapons at once.
  • Most mods have only a positive effect, but some do have negative ones.

Weapon Mod Types

While Ubisoft hasn’t quite confirmed all the different mod slots on any given weapon type, this is how things were handled with the original Division.

Optics Rail: Change your weapon’s scope or sight. Certain scopes will allow you to go first-person.
Magazine Slot: Upgrade your weapon’s magazine to hold more rounds, fire faster, and more.
Underbarrel Rail: Add things like grips for less recoil, laser pointers for better accuracy, and more.
Muzzle Slot: Add suppressors for stealth or other muzzles to change how bullets fire.
Skin Slot: Personalize your weapon with various skins and tints.

How to Unlock Weapon Mods

Weapon mods can be unlocked in a few different ways. Your first weapon mod blueprints come from the Theater settlement and the improvements it asks of you.

Perk Unlocks

Magazine

Level 1 (Cost: 1) – Awards: Tactical small pouch magazine; fits any belt-fed weapon.

Level 2 – Awards: Balanced spring 5.56 mag; fits 5.56 assault style weapons.

Level 3 – Awards: Precision 7.62 mag; fits 7.62 assault style weapons.

Level 4 – Field pistol mag; fits sidearms.

Muzzle

Level 1 (Cost: 1) – Awards: Loud vent break 5.56 muzzle; fits 5.56 caliber muzzles.

Level 2 – Awards: Compensator 7.62; fits 7.62 caliber muzzles.

Level 3 – Awards: Small suppressor 9mm muzzle; fits 9mm caliber muzzles.

Level 4 – Osprey 45 suppressor; fits .45 caliber muzzles.

Optics

Level 1 (Cost: 1) – Awards: T2 micro red dot sight; fits short and long top rails.

Level 2 – Awards: Acog scope (4x); fits long top rails.

Grip

Level 1 (Cost: 1) – Awards: Short grip underbarrel attachment; fits long rails.

Level 2 – Awards: Compact coupled small laser pointer; fits non-rail couplings.

Gear Mod Summary

Gear mods still drop like normal loot with varying rarities and powers. They can increase a lot of different stats such as grenade damage or XP gains. Gear mods do not have drawbacks.

How to Unlock Mods

There are a variety of ways to unlock mods in The Division 2. You’ll find them as random drops, missions rewards, and settlement progress. You will need to craft many mods before they become available to equip, so check your crafting bench frequently!

All Weapon Mods

Weapon attachmentsNameAttribute (pos)Attribute (neg)
MagazineBeltNimble Link Belt5% Fire rate
Tactical Small Pouch20% Reload speed
Non-disruptive Link
Calibrated Link15% Stability
Large Pouch35 Extra rounds
5.56 MagazineLight Extended 5.56 Mag10 Extra Rounds
Sturdy Extended 5.56 Mag20 Extra Rounds10% Reload Speed
Tactical 5.56 Mag10 % Crit Damage
Infantry 5.56 Mag30% Optimal Range
Balanced Spring 5.56 Mag20% Stability
7.62 MagazineLight Extended 7.62 Mag10 Extra Rounds
Sturdy Extended 7.62 Mag20 Extra Rounds10 %Reload Speed
Weighted 7.62 Mag20% Stability
Precision 7.62 Mag7% Headshot Damage
Thin 7.62 Mag20% Reload Speed
9mm MagazineOversized 9mm Mag10 Extra Rounds
Extended 9mm Mag20 Extra Rounds
Heavy Spring 9mm Mag10% Crit Damage
Segmented 9mm Mag20% Reload Speed
Special Forces 9mm Mag10% Damage to Elites
.45 ACP MagazineExtended .45 ACP Mag10 Extra Rounds
Oversized .45 ACP Mag20 Extra Rounds10 % reload speed
Short Spring .45 ACP Mag20% Reload Speed
Force Feed .45 ACP Mag10% Damage to Elites
Precision Feeding .45 Mag20% Stability
Marksman 7.62 MagazineTightly Packed Marksman Mag5 Extra Rounds
Lightweight Marksman Mag20% Reload Speed
Sturdy Marksman Mag20% Stability
Compact Marksman Mag10% Damage to Elites
Mended Marksman Mag20% Optimal Range
7.62 IntegratedCompensated Integrated Spring20% Reload Speed
Overbalanced Integrated Spring20% Stability
Stiff Integrated Spring5% Damage
Underbalanced Integrated Spring10% Damage to Elites
Revolver drumSpeed Loading Revolver Drum20% Reload Speed
Pistol magExtended Pistol Mag11 Extra Rounds
Field Pistol Mag30% Optimal Range
Police Pistol Mag20% Reload Speed
TubularHard Tubular Spring5% Fire Rate
Counter-Clockwise Tubular Spring10% Damage to Elites
Flexible Tubular Spring20% Reload Speed
Muzzle5.56 (5.7)Loud Vent Brake 5.5610% Optimal Range
Muzzle Brake 5.565% Damage to Elites
Compensator 5.5610% Stability
Flash Hider 5.565% Crit Damage
Large Suppressor 5.5610% Accuracy
Omega 5.56 Rifle Suppressor20% Stability10 % Optimal Range
7.62Loud Vent Brake 7.6210% Optimal Range
Muzzle Brake 7.625% Damage to Elites
Compensator 7.6210 % Stability
Flash Hider 7.625% Crit Damage
Large Suppressor 7.6210 % Accuracy
Omega 7.62 Rifle Suppressor20% Stability10% Optimal Range
9 mmLoud Vent Brake 9mm10% Optimal Range
Muzzle Brake 9mm5% Damage to Elites
Compensator 9mm10% Stability
Flash Hider 9mm5% Crit Damage
Small Suppressor 9mm10% Accuracy
Osprey 9 Suppressor5% Crit Chance
.45 ACPLoud Vent Brake .4510% Optimal Range
Muzzle Brake .455% Damage to Elites
Compensator .4510% Stability
Flash Hider .455% Crit Damage
Small Suppressor .4510% Accuracy
Osprey 45 Suppressor5% Crit Chance
OpticsShortEXPS3 Holo sight8% Damage to Elites
Russian Red Dot Sight5% Crit Damage
T2 Micro Red Dot Sight10% Accuracy
PRO Red Dot Sight5% Stability
Small RDS Scope15% Stability5% Accuracy
Reflex Sight20 % Crit Range
Low Reflex Sight10% Damage to Elites10% Optimal Range
Rugged Mini Reflex Sight5% Crit Chance
LongAcog Scope (4x)20% Optimal Range
CQBSS Scope (8x)30% Headshot Damage
Digital Scope45% Headshot Damage5% crit damage
C79 Scope (3.4x)5% Damage to elites
552 Holo Sight10% Accuracy
MK5 Scope (15x)40% headshot damage20% Reload Speed
VX1 Scope (12x)35% Headshot Damage10% Reload Speed
Iron SightsStreamlined Iron Sights10% Reload Speed
Weighted Iron Sights10% Stability
Open Iron Sights10% Accuracy
UnderbarrelShortAngled Grip10% Stability
Laser Pointer5% Crit Chance
Small Laser Pointer7% Crit Chance
Vertical Grip10% Accuracy
LongShort Grip5% Crit Damage
Handstop10% Reload Speed
GadgetCompact Coupled Laser Pointer10% headshot damage
Compact Coupled Small Laser Pointer10% Crit Chance

About the Author

Dillon Skiffington

Dillon is the Senior Game Guides Editor at Fanbyte. He's been writing about video games for 15 years and has thousands of hours logged in FFXIV and hundreds of hours in Destiny 2.