Riley MacLeod
Riley MacLeod
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Even the Ocean Preview
“If you’re trying to make a really accessible game,” Joni Kittaka laughs, “then action platformer with walljumping is really not what you should do.”
Noct Preview
For such a visually sparse game, so many elements of Noct’s design are luxurious in the extreme—the light bounce to the menu text, the intimate sound of hurried typing that accompanies the dialog, the...