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Ignition Code

Stats

Lore

Ahrrha hauled a metal crate from the drop ship toward the haphazard Eliksni settlement. He moved slowly, matching the pace of his malnourished workmates. Though he had fasted during his trip, Ahrrha knew that his solid frame still made him stand out. He feared it would reveal him as the imposter and infiltrator he was, even while dressed as a House Salvation deserter.

During the approach to Earth, Ahrrha had been overawed. The Last City looked like a perfect ripple of Light from above, dropped from the impassive form of the Great Machine. Ahrrha wondered for the first time in his life if the Spider was wrong about the Guardians.

But his misgivings evaporated as soon as he emerged from the drop ship. Rather than living in a gleaming city of crystal, the Eliksni were packed into the bombed-out ruins of a former war zone. The area they'd been "given" appeared to be on the verge of collapse.

Ahrrha sneered inwardly. Did the Guardians really believe that the Eliksni could be pacified so cheaply? That they were content to live under the boots of the Vanguard, gnawing at scraps? Perhaps it was true for fools like Misraaks, his Awoken-raised hatchling, and cowards like the Empty Weaver.

But the Spider's acquiescence would not be so easily bought. In fact, Ahrrha thought, the Spider could probably own this settlement within a year. The generosity and goodwill of House Light would soon crumble to greed and hubris, as they all did. And once Spider's syndicate had a foothold, they would make the Vanguard pay. In Glimmer, weapons, Ether, and blood.

Similar to other grenade launchers, what you deem a god roll entirely depends on how you’ll be using this weapon. In the first slot, I am picking Volatile Launch to significantly increase Ignition Code’s blast radius. This does hamper the velocity and handling slightly, but it’s an acceptable penalty. For the second slot, the absolute god roll is getting both Spike and Blinding Grenades. The former is perfect if you need to deal more damage to boss enemies, while Blinding Grenades give you some terrific crowd control options. Both are extremely useful and you shouldn’t consider any Ignition Code a god roll without these two.

Ignition PVE God Roll

  • Volatile Launch
  • Blinding Grenades or Spike Grenades
  • Ambitious Assassin or Field Prep
  • Vorpal Weapon or Frenzy

As for primary perks, we are looking for either Ambitious Assassin or Field Prep. While Field Prep can be useful for damaging static bosses, but I personally prefer Ambitious Assassin since having two rounds in the chamber is terrific for a grenade launcher. In the second slot, both Frenzy and Vorpal Weapon are solid choices. Frenzy gives us a straight damage boost the longer we’re in combat, while Vorpal makes this weapon especially effective against champions and bosses. Ultimately it depends on what you are going to use this for, as Vorpal is strictly better for damaging boss-tier enemies. Also, don’t sleep on Slideshot! It can be quite useful if you need to be mobile and don’t have time to reload.

Ignition Code PVP God Roll

  • Quick Launch
  • Spike Grenades
  • Slideshot or Quickdraw
  • Vorpal Weapon or Thresh

For PVP, I really like Quick Launch. While I might be alone on this, the increase in both handling and velocity with no penalties to any other stat. Sure it’s not a massive boost, but I’d rather not decrease our blast radius on the off chance we miss our target. Spike Grenades is in the second slot, mainly so we can ensure that we kill a Guardian when they are hit with a grenade. That being said, you can make an argument for Blinding Grenades if you want to use this weapon to create an opening so you can bring them down with your primary.

Slideshot is always a great PVP perk given how critical mobility is in this game. Being able to just slide away from combat and instantly reload your weapon while boosting its stability and range is terrific. Alternatively, if you prefer to no slide around, Quickdraw allows you to swiftly engage enemies before they can kill you. Vorpal is great for taking down Guardians in their Supers, while Thresh provides us with a source of extra Super energy which is always nice. Even though Ignition Code isn’t the best PVP weapon, it’s still a decent choice for those looking to make things go boom.

About the Author

Collin MacGregor

Collin MacGregor is the Guide Staff Writer at Fanbyte. He's also the person who willingly plays the support class (you're welcome) and continues to hold out for an Ape Escape remake.

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Launcher Barrel Slot

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Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

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Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

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Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

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Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

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Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

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Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

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Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed