Modern Warfare 3 has hundreds of attachments (with many being virtual lookalikes that essentially do the same thing slightly differently), which makes building guns an incredibly confusing process! Looking up class setups online can be clouded by tons of clickbait and low-effort junk, so if you're looking for highly-researched and performance-tested class setups from an actual Call of Duty expert, you are in the right place! In this guide, we'll take a look at the best loadout and attachments for the AMR9 on Small Maps, such as Shipment, Meat, Das Haus, and Stash House.
Best AMR9 Build & Attachments
I recommend using Stalker Boots with this weapon.
The AMR9 toes the line between AR and SMG. While the vertical recoil is intense, the horizontal is actually not bad at all, so it's all about managing the jumpy first shot kick. The AMR9's mobility is definitely below-average compared to the other SMGs, but it truly is an SMG that behaves like an AR, so it's unrealistic to expect "movement king" performance. Instead, we'll gear it to its strengths and give it some very good, outstandingly controllable recoil that can easily shoot across the map and remain effective up to 35 meters while accentuating the strafe in particular.
ADS can be dodgy to increase without harming the already delicate recoil; the best option would be a laser. Unfortunately, the AMR simply requires too much handholding in too many departments to accommodate that, so you can either cut the magazine or the stock to make room for that if you'd like. I'm a huge fan of Ironsights and even I dare not go close to these. As such, I simply tried to make the AMR as mobile as possible. To compensate for the mobility struggles, cover that deficit with the Stalker Boots to increase the Strafe Speed to 4.0! Suddenly, you'll be zooming, and all of your worries will be put to rest.
Enough about the negatives, on to the positives: This build has great recoil, and the strafe actually holds up remarkably well and gives a decent amount of maneuverability. ADS-walking will be your best tool for small maps; keep in mind that 278ms ADS is far below par in a world with 200ms ADS SMGs and ARs, so combat this by using the strafe speed to preaim around corners.
The DAV15 Light Tactical Stock is one of the best answers to the AMR's strafe woes, adding a massive 10% Strafe at the cost of Firing Aim Stability, which is of course countered by the Zehmn Compensator. This is the first build of this guide to use the DR-6 Handstop instead of the XRK Edge BW-4; these are both effectively the same underbarrel, but one slightly accentuates ADS more (DR-6) and the other slightly accentuates movement more (XRK BW-4) - so since the AMR is in desperate need of ADS, the DR-6 is used. You can even add the 100-round mag, and while that will hurt the mobility even more, the AMR-9 can still have decent handling times with that amazing never-reload capacity.
- Muzzle: Zehmn35 Compensated Flash Hider
- Optic: Mk. 3 Reflector
- Stock: DAV15 Light Tactical Stock
- Magazine: 50-Round Magazine
- Underbarrel: DR-6 Handstop
Base | New | Base | New | ||
---|---|---|---|---|---|
ADS | 240 ms | 278 ms | Total Recoil | 92.47 | 86.59 |
Sprint to Fire | 189 ms | 179 ms | Range | 14.0 m | 14.0 m |
Strafe | 3.1 m/s | 3.4 m/s | Sprint | 5.6 m/s | 5.4 m/s |
Movement | 4.9 m/s | 4.9 m/s | TacSprint | 7.0 m/s | 6.8 m/s |
Our Testing Process: What does "Mathematically Optimized" mean?
It means that I have personally conducted over 30 hours of dedicated testing across the entire MW2 & 3 attachment set, endlessly consulted high-quality external resources and databases, and tirelessly tested performance across separate attachment combinations to produce what I believe to be the optimal build of a weapon for a specific purpose. Weapons are carefully crafted considering every possible detail - attempting to deliver the mathematically best possible performance in every category - mobility, handling, recoil, range, and accuracy.
With my builds, I believe you should see creative, never-before-seen uses of attachments that create incredible weapons. Do keep in mind that these weapons will not do the work for you - while they have all been precision-crafted to reduce horizontal recoil as much as possible, some of them still have quite noticeable vertical recoil, and it is on you to manage that vertical recoil correctly. I sincerely hope you enjoy reading about this build and every other build I have to offer on Fanbyte!
DISCLAIMER: If you test these in the Firing Range, please note that the Firing Range is currently glitched and shows more visual recoil and different damage performance than actually experienced in-game; it is best that you test these in a custom match or online.