Last month, I speculated about what Arc 3.0 keywords might be in Destiny 2. Now, let’s talk about what kinds of fragments we might see when Arc subclasses finally get updated and brought in line with Solar, Void, and Stasis. As a brief recap, here are the keywords I proposed:
- Haste — Increases mobility and sprint speed.
- Surge — Increases ability recharge rate.
- Amped — Increases melee range, speed, and damage.
- Chain — Damaging enemies with abilities or weapons with this keyword chains lightning between them.
- Deflect — While active, you deflect projectiles.
- Shock — Enemies are stunned in place temporarily.
With that in mind, here’s how I imagine Arc 3.0 Fragments might work.
Destiny 2 Arc 3.0 Fragments Possibilities
Spark of Enervation — Throwing your grenade grants you and your allies Haste. Granting keywords on ability cast is a pretty defined interaction at this point, so it makes sense that we’d have an Arc 3.0 fragment that does it. Plus, the imagery of throwing a grenade then crashing down in the wake of it feels very Arc to me.
Spark of Transmission — Collecting an Orb of Power grants you Surge. Again, pretty standard interaction.
Spark of Conduction — Defeating enemies has a chance to create Ionic Traces. Collecting Ionic Traces grants energy to all your abilities. There’s a chance Ionic Traces are going to become a Warlock Aspect, but given that they’re available to all classes via Coldheart now, I think it’s more likely that they end up as a fragment.
Spark of Vivacity — When critically wounded, you gain Amped. Kind of a variant on existing Arc abilities that grant boosts on critical damage.
Spark of Flow — For a few seconds after a kill, you slide slightly further and faster. As a form of movement, sliding feels very Arc to me — I could see this getting to be too powerful in Crucible, but tying it to a kill means you at least have to proc it first. Maybe a stat penalty to balance it out.
Spark of Tension — When activating your melee ability, you Shock nearby enemies. A little static burst that stuns nearby enemies without damaging them, making Arc melee a little better at crowd control.
Spark of Alacrity — Haste and Surge effects last longer for you. Does what it says on the tin!
Spark of Bridging — Damaging enemies with Chain effects grants Class Ability energy. Bonuses to chaining might, again, be a Warlock aspect, but a limited version of it could work cross-class.
Spark of Intensity — Melee kills while Amped extend the duration of Amped. This fragment would make Amped kind of the Arc equivalent of Devour, encouraging speedy, up-close play.
Spark of Zeal — For each Arc buff affecting you or a nearby ally, gain a stacking bonus to Mobility, Recovery, and Resilience. I love the idea of builds that emphasize buff uptime, and while this could be pretty powerful, it would require a lot of coordination to maximize its utility.
Spark of Moxie — You briefly gain Deflect when activating your Class Ability. High potential for abuse here, but if the timing was really tight then I think it could work.
Spark of Alternation — Kills with abilities grant you a stacking buff to reload speed, stability, and handling. When this buff hits max stacks, you gain Class Ability energy, the buff resets, and it passes to a nearby ally. Ok, this one is a little out there, but I think it would be fun to see more buffs that benefit teammates like this, and the concept of passing a buff throughout the fireteam not only seems cool, but fits Arc theming.
Spark of Amplitude — Getting a kill with a grenade grants Arc Special and Power weapons Chain for a brief period. Kept this to Special and Power because otherwise it would step on Riskrunner and Trinity Ghoul’s toes.
What do you think? Let me know your hopes and dreams for Arc 3.0 in Destiny 2 in the comments.