The gang continues to shake things up this week with a very nice appearance from Fanbyte Editor-in-Chief John Warren! The former game developer joins the crew to discuss the dreaded crunch: that period towards the end of any creative endeavor where employers are often forced to work unreasonable hours at the end of a production cycle. We go into the pitfalls of turning this term into a buzzword and how it often blinds us to the bigger picture. Then we wrap things up with game talk and… mascots. Yeah…
You can download this episode directly right here. Otherwise, check out the player below, or head to iTunes and Spotify. While you’re there, consider rating us or leaving a review. It helps. Seriously!
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Be sure to check back every Wednesday for another roughly 60 (or even 120) minutes of pure audio goodness. And hey! If you’ve already read this far, why don’t you head on over to iTunes or even Spotify and give Fanwidth a rating and review? It really does help (seriously) and would mean the absolute world to us. And if you like our show, or have suggestions and questions for next episode, reach out to us at podcast@fanbyte.com! Steven reads all your messages and just might mention your query in the future.
Discussed on this episode: Halo: Reach, Super Mario Odyssey, Etrian Odyssey 5, Destiny 2, Vampire: The Masquerade – Bloodlines
Our intro and outro music is “Sand On Your Face” by Giants’ Nest, acquired through Epidemic Sound.